14522402
Factor
|
Theresia Lumban Gaol
|
Susilo Wibisono
|
Steven Widjaya
|
Matthew Lee
|
Andrey Maglyas, Erno Vanhala
|
Hamza Awad Hamza Ibrahima,
Sulaiman Mohd Nor, Ali Ahmed
|
Hyungsung Park
|
Searle Huh
, Nicholas
David Bowman
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Judul
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Hubungan Kecanduan Game Online Dengan Prestasi Akademik Mahasiswa di Fakultas Teknik
Universitas Indonesia
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Kegemaran Bermain Game Online Pada Mahasiswa
|
Pengaruh Perceived
Behavioral Control, Descriptive Norms, Perceived Playfulnes Terhadap Satisfaction Dan Loyalty Melalui Online Game
Addiction Pemain Online Game Clash
Of Clans di Surabaya
|
EmployingThinly-Sliced
Narratives in Serious Games for Mobile Platforms
|
How is release
cycle and business model reflecting the success of mobile game?
|
Internet
Traffic Classification Algorithm Based on Hybrid Classifiers to Identify
Online Games Traffic
|
Relationship
between Motivation and Student’s Activity on Educational Game
|
Perception
of and Addiction to Online Games as a Function of Personality Traits
|
Tujuan
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a.Identifikasi karakteristik mahasiswa
terhadap hobby game online
b.Mengidentifikasi hubungan kecanduan game online dengan prestasi akademik
mahasiswa
|
a.Mengungkap faktor- faktor apa saja yang diperkirakan menjadi
pendorong
para gamers
melakukan permainan game online
b.Mengungkap berbagai proses dan orientasi yang terjadi selama
permainan
game online pada kalangan mahasiswa
|
Mengetahui, Menganalisis, dan membuktikan
pengaruh dimensi Perceived Behavioral Control, Descriptive
Norms, Perceived Playfulnes Terhadap Satisfaction
Dan Loyalty Melalui Online Game Addiction Pemain Online Game Clash Of Clans di Surabaya
|
To these three
titles, arguably some of the most popular mobile games
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To startups make millions by giving games
away for free and still gaining revenue
|
To describes the development of an online
Signature Statistic Port Classifier (SSPC) algorithm, which can identify
Internet traffic shortly after traffic is captured. The classifier differs
from other works since it takes the classification decision based on three
parallel different methods
|
to examine the relationship between
intrinsic motivation and activity level on educational game
|
To further
investigate the role of personality and media use, especially to the extent
that personality traits identified by the FFI can explain differential
patterns in the amount of media use, specifically those patterns that are
indicative of an online gaming addiction
|
Lokasi
|
Jakarta
|
Yogyakarta
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Surabaya
|
United States
|
Finland
|
Malaysia
|
Korea
|
United States
|
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