Friday, December 4, 2015

Contoh Tabel Perbedaan Jurnal



14522402
Factor
Theresia Lumban Gaol
Susilo Wibisono
Steven Widjaya
Matthew Lee
Andrey Maglyas, Erno Vanhala
Hamza Awad Hamza Ibrahima, Sulaiman Mohd Nor, Ali Ahmed
Hyungsung Park
Searle Huh
, Nicholas David Bowman
Judul
Hubungan Kecanduan Game Online Dengan Prestasi Akademik Mahasiswa di Fakultas Teknik Universitas Indonesia
Kegemaran Bermain Game Online Pada Mahasiswa
Pengaruh Perceived Behavioral Control, Descriptive Norms, Perceived Playfulnes Terhadap Satisfaction Dan Loyalty Melalui Online Game Addiction Pemain Online Game Clash Of Clans di Surabaya
EmployingThinly-Sliced Narratives in Serious Games for Mobile Platforms
How is release cycle and business model reflecting the success of mobile game?
Internet Traffic Classification Algorithm Based on Hybrid Classifiers to Identify Online Games Traffic
Relationship between Motivation and Student’s Activity on Educational Game
Perception of and Addiction to Online Games as a Function of Personality Traits

Tujuan
a.Identifikasi karakteristik mahasiswa terhadap hobby game online
b.Mengidentifikasi hubungan kecanduan game online dengan prestasi akademik mahasiswa
a.Mengungkap faktor- faktor apa saja yang diperkirakan menjadi pendorong
para gamers melakukan permainan game online
b.Mengungkap berbagai proses dan orientasi yang terjadi selama permainan
game online pada kalangan mahasiswa
Mengetahui, Menganalisis, dan membuktikan pengaruh dimensi  Perceived Behavioral Control, Descriptive Norms, Perceived Playfulnes Terhadap Satisfaction Dan Loyalty Melalui Online Game Addiction Pemain Online Game Clash Of Clans di Surabaya
To these three titles, arguably some of the most popular mobile games

To startups make millions by giving games away for free and still gaining revenue
To describes the development of an online Signature Statistic Port Classifier (SSPC) algorithm, which can identify Internet traffic shortly after traffic is captured. The classifier differs from other works since it takes the classification decision based on three parallel different methods
to examine the relationship between intrinsic motivation and activity level on educational game
To further investigate the role of personality and media use, especially to the extent that personality traits identified by the FFI can explain differential patterns in the amount of media use, specifically those patterns that are indicative of an online gaming addiction
Lokasi
Jakarta
Yogyakarta
Surabaya
United States
Finland
 Malaysia
Korea
United States

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